Game Trailer

During my internship at Landell Games (2023–2024), I led the development of a game trailer, overseeing the entire process from storyboard creation to final render. Using Blender for animations and Unity for rendering, I directed cutscene animations, cinematic camera actions, and environmental VFX integration. Additionally, I contributed to landscape design through terrain sculpting, decoration, and environmental VFX creation in Unity. I coordinated the assembly of various elements, ensuring smooth integration and continuity, and handled post-production edits to enhance and finalize the trailer.

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