The showcase of main character animations for the ‘Apoceus’ project at Landell Games was created in Blender and rendered using Unity.
Low-poly 3D animation of an Antelope created by me for Landell Games! The model features several animations that capture the essence of the animal’s movements. I thoroughly enjoyed the process of observing animals’ movements and transferring them into 3D models, making the final product. Absolutely in love!
During my internship at Landell Games (2023–2024), I led the development of a game trailer, overseeing the entire process from storyboard creation to final render. Using Blender for animations and Unity for rendering, I directed cutscene animations, cinematic camera actions, and environmental VFX integration. Additionally, I contributed to landscape design through terrain sculpting, decoration, and environmental VFX creation in Unity. I coordinated the assembly of various elements, ensuring smooth integration and continuity, and handled post-production edits to enhance and finalize the trailer.